The Level Change

The single movement every takedown is built on, and the one most strikers do wrong.

The Level Change

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En esta lección

  • Change levels with the knees while keeping the spine stacked
  • Set the depth needed for each entry
  • Recover the stance without a wasted step

Clave del entrenador — Bend, do not bow. Your head never travels past your hips.

One movement, everything else on top

Every takedown in this course starts with a level change. It is also the movement that distinguishes people who wrestle from people who lunge at legs, and the difference is entirely in the spine.

DemostraciónA correct level change with the spine stacked and head over the hips, next to an incorrect version bent at the waist
FigBend the knees; bowing at the waist hands over the front headlock

The mechanics

  1. Knees bend. Hips drop straight down.
  2. Chest stays up. Your spine stays stacked — the angle between your head and your hips does not change.
  3. Eyes forward, on their chest or chin. Looking at their legs tells them exactly what is coming.
  4. Feet stay in your stance. The level change is vertical; the entry step comes afterwards.
  5. Return by extending the legs, not by pulling your head back up.

Why bowing is fatal

Bending at the waist puts your head in front of your hips. Three things follow immediately:

  • Your neck is available — the front headlock and the guillotine both live here.
  • Your hips are behind you, so you have no drive.
  • You have to stand back up before you can do anything, which costs a beat you do not have.

Every guillotine you have ever seen finished on a takedown attempt was set up by a level change that bowed instead of bending.

Depth

Not every entry needs the same depth. Going deeper than necessary is slow to recover from and telegraphs.

EntryDepth
Feint / punch setupShallow — a few inches
Body lockModerate — hips just below their hips
Double legDeep — lead knee close to the floor
Single legDeep, but angled toward one side

Making it a threat

A level change that never becomes a takedown is still worth throwing. Someone who has to respect the shot cannot commit fully to punching, which means every feinted level change makes your hands better.

Feint the level change, throw the cross. Feint the cross, take the level change. The two are the same entry, and each one sells the other.

DemostraciónA shallow feinted level change followed immediately by a cross as the opponent drops their hands
FigThe feint and the real thing start identically

Drill it

Two rounds of level changes only, in front of a mirror, checking the spine angle. Two rounds alternating a shallow feint with a deep change on a partner's call. Two rounds of shadow work where every third combination ends with a level change instead of a punch.